Christina currently works as a Sound Designer for Kinetic Games. She is a sonic artist based in the UK who loves to design audio and create adaptive music for games, crafting unforgettable experiences primarily in Unity with Wwise. She is a classically-trained pianist, a singer-songwriter and a professional noise-maker, having completed a Master of Fine Arts (double masters) in Game Audio & Music. Christina loves:
♥ creating realistic or fantastical sound effects for games
♥ composing adaptive, interactive music
♥ manipulating audio to create special sounds
♥ field-recording and Foley creation
♥ implementing audio into Unity with Wwise
♥ writing dialogue scripts and voice-over casting
♥ creating cinematic music and sound for trailers
♥ songwriting and lyrics for games
♥ playing highly-skilled piano
♥ performing versatile vocals
♥ playing folk/country/indie guitar
♥ melodica, trumpet, & cello
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